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MOAI

Future Archaeology from the Year 2999, made by Unity

MOAI is a narrative puzzle game exploring themes of posthumanism and design fiction. Set in the year 2999, players assume the role of a lone traveler returning to Earth, now a desolate ruin of its former self. The game draws parallels between the collapse of the Moai civilization and the potential downfall of humanity. As players navigate through a hauntingly beautiful, weirdcore-inspired world, they uncover fragments of history and grapple with existential questions about survival, identity, and the future of civilization.

MY CONTRIBUTIONS

  • 01Programming - Puzzle Mechanics, Gameplay Systems, and Interaction Design in Unity
  • 02Game Design - Narrative Development, Worldbuilding, and Posthumanist Themes
  • 033D Art - Modeling, Texturing, and Environment Composition

TOOLS

Unity3D Modeling SoftwareNarrative Design Tools

PROJECT DEMO

OVERVIEW

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The game features the following key elements:"The Khrushchyovka," "the Relics," and "Tesseract." "The Khrushchyovka" serves as the starting point of the game and also as the location for selecting game levels, while the "Tesseract" functions as a crucial item and level guide within the game.

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IMAGE GALLERY

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