
MOAI
Future Archaeology from the Year 2999, made by Unity
MOAI is a narrative puzzle game exploring themes of posthumanism and design fiction. Set in the year 2999, players assume the role of a lone traveler returning to Earth, now a desolate ruin of its former self. The game draws parallels between the collapse of the Moai civilization and the potential downfall of humanity. As players navigate through a hauntingly beautiful, weirdcore-inspired world, they uncover fragments of history and grapple with existential questions about survival, identity, and the future of civilization.
MY CONTRIBUTIONS
- 01Programming - Puzzle Mechanics, Gameplay Systems, and Interaction Design in Unity
- 02Game Design - Narrative Development, Worldbuilding, and Posthumanist Themes
- 033D Art - Modeling, Texturing, and Environment Composition
TOOLS
PROJECT DEMO
OVERVIEW

The game features the following key elements:"The Khrushchyovka," "the Relics," and "Tesseract." "The Khrushchyovka" serves as the starting point of the game and also as the location for selecting game levels, while the "Tesseract" functions as a crucial item and level guide within the game.




IMAGE GALLERY




