Jiayi Li

About Me

Hi, I'm Jiayi. I create engaging digital interactions and new media art with my interdisciplinary background.
I design and develop games and arts of various forms. Every project adds a unique piece of my creativity and gets me ready for the next new idea—whether it's a video game or a playful installation.
I also have extensive experience using generative AI to create efficiently, as I'm always curious about new technologies in creative fields.
Beyond my work, I like hiking, needle felting, drawing, swimming and of course, playing games.
If you're interested about my experience...Let's connect XD!

Skills & Technologies

I'm not a polymath - just someone who keeps tripping over problems, then can't stop building better shovels to dig through them ;)

Technical Art

Shader Development
Compute Shader Applications
Particle & VFX
2D/3D Art Integration

Design & Development

Interactive Play Design
VR/MR Development
Agile Development
Collaborative Workflows
User Research

AI Engineering

LLM Fine-Tuning
ComfyUI Workflows
Procedural AIGC Tools
Basic AI Agents

Development Tools

Unity
Unreal Engine
TouchDesigner
Arduino

3D Modeling & VFX

Blender
Houdini
3ds Max
Substance Painter
Substance Designer
Rhino

Coding

C#
Python
GLSL
TypeScript
JavaScript
React
HTML/CSS

Graphic & Concept

Comfy UI
Figma
Stable Diffusion
Photoshop
Illustrator
Premiere

Work Experience

Interactive Play Design Intern

The LEGO Group | Aug - Dec 2024 | Billund, Denmark

  • Developed physical-digital interactive prototypes. Accelerated prototyping through custom Unity tools.
  • Defined product features through competitor and customer segmentation analysis.
  • Co-created interactive play solutions with senior designers.

Technical Artist

East China Architecture Design & Research Institute | Oct 2023 - Mar 2024 | Remote

  • Designed a modular Unity art pipeline, streamlining 3D asset integration for large-scale environments.
  • Optimized asset integration workflows for efficiency and high-quality visuals.
  • Enhanced remote collaboration with Figma, Notion, and Plastic SCM.

Software Design Intern

East China Architecture Design & Research Institute | Sep 2022 - Nov 2022 | Shanghai, China

  • Developed a Unity-based VR room display prototype with customizable building features, creating immersive experience.

Technical Designer

Digital Animation and Entertainment Lab, Tongji University | Mar 2022 - May 2022 | Shanghai, China

  • Contributed to "20000 Miles Under the Sea", a dual-player 4D VR educational game about deep-sea scientific research.
  • Designed and developed all game levels using Unity terrain system.
  • Implemented visual effects throughout the game using Unity.

Education

Master of Arts in New Media

Aalto University | 2023 - 2025 | Helsinki, Finland

Aalto 100% waiver Scholarship | Erasmus+ Scholarship

Bachelor of Engineering in Historical Architecture

Tongji University | 2018 - 2023 | Shanghai, China

Minor in Cross-Disciplinary Experimental Program of Architecture

Get in Touch