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MOAI

Future Archaeology from the Year 2999, made by Unity

Collaborative Project
Programmer, Game Designer, 3D Artist
Type of the project: Puzzle Game
Keywords: Narrative, Posthumanism, Weirdcore, Design Fiction
Time: 2022

Throughout history, the Moai have performed miracles, yet limited survival resources and internecine warfare destroyed their civilization. Will we become another Moai thousands of years from now? When gradually lacking the self-cognition, when the sense of identity as a common community fading away, will those spacecrafts that cast shadows on Jupiter be a sad epitome to the entire human civilization——this dying Titan?
In 2999, a lone traveler returns to our original home, Earth. Will the ruins here become a new apocalypse for mankind?

Overview

Worldview

In the year 2999, the main need of the human beings is to seek for self-recognition as they can delete their memory and change the structure of recognition as they wish. Humankind are caught in the dilemma of not recognizing their ego. You, a Quantum, as a purely conscious being, hope to find a solution through tracing back the true history of mankind.

Storyline

The story is about the self-awareness process of both the Quantum and 21st Century Boy - they start from ignorance, become foolish and arrogant, then desperate and helpless, and finally gradually understand everything.

Concept

Level Design

The game features the following key elements: "The Khrushchyovka," "the Relics," and "Tesseract." "The Khrushchyovka" serves as the starting point of the game and also as the location for selecting game levels, while the "Tesseract" functions as a crucial item and level guide within the game.

Puzzle Design

The players decrypt and reconstruct the relics using the abilities of the Tesseract.

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