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Fungi City

Performative AI: Neural Models + Agents, made by Unity

Individual Project
Technical Artist
Type of the project: Digital Art
Keywords: AIGC, Computational Design, Nerual Models, GAN
Time: 2022

As someone who grew up in high-density subtropical residential buildings, I have a obsession with old and crowded residential areas such as Chongqing.
High-density apartment buildings tend to grow wildly without restraint, so I put this form into a virtual environment with AI processing, like a continuously growing metaverse living space.
Throughout this project, the aim is to juxtapose the dynamics of high-density urban life with the evolving nature of microbial colonies, subtly reflecting the transient nature of urban living and societal trends.

Details

SCREENSHOTS

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Process

This project emerged during the early stages of AI image development. Through the utilization of Disco Diffusion and Style GAN, continuous AI images were trained, depicting urban landscapes and microbial colonies. These images were further processed into depth maps using the MIDAS neural model and subsequently transformed into 3D model animations using Houdini and Blender. Finally, Unity was employed to generate particle effects.

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